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I am the Lead Developer at Ascendence Studios (The name was created using the idea that, together as a group, we are powerful, AscendAnce Studios is a dance studio, but we really liked the name and we found an alternative word, AscedEnce), I also maintain and manage our social media pages that are mildly successful. My team is currently developing Wrath of The Goliaths: Dinosaurs, a project started from my passion and love for dinosaurs back in 2013. I started out on my own, and then as I became more involved and confident with the project, I reached out to Manuel Gil. A man from Spain, who is also self-taught, took the chance to work with me. I realized the potential, and he did too; I reached out more and posted job listings on IndieDB which was when I met Joe Thom, a fantastic and dedicated audio designer, and Christopher (Preferred name: Jared Gates) Russell, a wonderful music composer. I took up programming as I no longer needed to 3d model, I learned how to program fairly advanced AI in the Unity Game Engine; which would involve randomly generated numbers (Much like rolling a die in D&D to make attributes) that would be the height and weight (based on the real life sizes of dinosaurs). The variables would also declare the aggressive, passive, and neutral nature of the animal; I even had a working demo that was essentially the game I envisioned of before we made the switch to Unreal Engine 4.

Unreal Engine 4 was an advanced engine that allowed Joe to manipulate the audio to sound real, although having to start from scratch and learn a new engine; I was up for the challenge. Now two years later, 2015, Joe introduced me to a colleague of his, Matt Hellewell. Now with two audio designers, a music composer, a 3D model artist, and programmer, our team was full. As we reach the end of 2016, we plan to release Wrath of The Goliaths: Dinosaurs on Steam, a platform that allows indie developers and AAA studios to sell their projects.

I spent about as long developing games, as I have developing websites, designing 3D models, and creating various projects. I have spent the last 6 years working on many failed projects, scrapped websites and forums, gaining tremendous amounts of experience. I was able to balance a fast-food job, a girlfriend, school work, and game developing this year. Deep down, this is something I love and have a great passion for. I never have seen it as work, I want to make others smile and enjoy something I had a hand in. Recently, this is how I started to see medicine, it’s amazing how it no longer feels like a thing I have to do; but it’s something I want to do